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    georgeharker

    Svg Mcp

    v0.7.0MCP Integrations
    @geohar/opencode-svg-mcp

    OpenCode plugin: run the svg-mcp MCP server via sharedserver and register its endpoint with OpenCode. Stands down when a combiner already serves svg-mcp.

    GitHub stars

    4

    +2 in 30 days

    Monthly installs

    1,174

    544 in 7 days

    Composite scoreSCORE

    47.9

    Multi-signal model

    Last commit

    16 hours ago

    2026-08-19

    Install and configure

    opencode.json

    Writes to this project's opencode.json — applies to this repository only.

    opencode.json

    {
      "$schema": "https://opencode.ai/config.json",
      "plugin": ["@geohar/opencode-svg-mcp@0.7.0"]
    }

    opencode loads npm dependencies through its embedded runtime on startup and caches them locally — no manual global install needed.

    svg-mcp

    svg-mcp

    📖 Rendered documentation: docs.georgeharker.com/svg-mcp — with a gallery and cookbook.

    A FastMCP server that exposes structured, hierarchical SVG authoring to an LLM — all primitives, gradients/patterns, paths, text-on-path, embedded raster, reusable styles — built around an inkex-backed document model the AI can navigate, query, and manipulate as groups, layers, transforms, and masks, with a fast construct → render → see → iterate loop.

    The logo above was authored entirely through these tools — see Usage.

    See DESIGN.md for the full architecture and the INKEX_PRIMITIVES.md catalog for the inkex → tool mapping.

    Quickstart

    1. PrerequisitesPython ≥ 3.12 and uv. Every path below runs svg-mcp through uv — standalone and the Claude Code plugin — so install it first if you don't have it:

      curl -LsSf https://astral.sh/uv/install.sh | sh   # macOS / Linux
      # alternatives: brew install uv  ·  pipx install uv  ·  winget install astral-sh.uv (Windows)
      

      Rendering happens in-process (the resvg engine ships as the resvg-py dependency), so there's no separate renderer to install. Optionally, install the resvg CLI for a small per-render speedup — used automatically when on PATH:

      brew install resvg          # OPTIONAL (macOS; or: cargo install resvg)
      

      Linux build headers. On macOS the install is pure wheels. On Linux, two dependencies — lxml and PyGObject (the latter pulled in by inkex) — sometimes have no matching wheel for a recent interpreter and are compiled from source by pip, which needs C headers. Install them up front (see System packages (Linux) for the full per-library mapping and other distros). On Debian 13 (trixie) / Ubuntu:

      sudo apt-get install build-essential python3-dev pkg-config \
          libxml2-dev libxslt1-dev libglib2.0-dev \
          libgirepository-2.0-dev gir1.2-girepository-2.0 libcairo2-dev
      
    2. Install.

      Recommended — no clone. Install svg-mcp into an environment you manage, so the entrypoint is stable and launches fast (no per-invocation dependency resolution):

      uv tool install svg-mcp                                   # isolated tool; `svg-mcp` on PATH
      # into your own venv instead:  uv pip install svg-mcp      # (with that venv active)
      # track main (pre-release):    uv tool install "git+https://github.com/georgeharker/svg-mcp"
      

      → entrypoint: svg-mcp (absolute: which svg-mcp, usually ~/.local/bin/svg-mcp), or /path/to/your/venv/bin/svg-mcp for the uv pip install case.

      💡 Avoid uvx svg-mcp as the MCP server command: uvx re-resolves dependencies on every launch — needless latency for a long-lived server. Install once (above) and point your client at the resulting entrypoint.

      Alternative: install from a clone (for development)

      Pick one of two install layouts — this choice decides the path you point Claude at:

      a) Project-local venv (self-contained). Creates ./.venv inside the repo and installs svg-mcp editable into it — nothing touches your other environments:

      uv sync                             # → ./.venv with svg-mcp + deps (from pyproject/uv.lock)
      # equivalently, without uv.lock:  uv venv && uv pip install -e .
      

      → entrypoint: ./.venv/bin/svg-mcp (absolute: $(pwd)/.venv/bin/svg-mcp).

      b) Into your own existing venv. Activate the venv you want first, then install editable:

      source /path/to/your/venv/bin/activate      # or otherwise have VIRTUAL_ENV set
      uv pip install -e .                          # or: pip install -e .
      

      → entrypoint: /path/to/your/venv/bin/svg-mcp.

      ⚠️ uv sync always targets the project's ./.venv, but uv pip install / pip install target whichever venv is currently active. If you already have one active, svg-mcp and its dependencies (fastmcp, inkex, fontTools, numpy, Pillow, …) get installed into it. Use option (a) — or an explicit fresh venv — unless you deliberately want it in an existing environment.

    3. Connect a client. svg-mcp is a standard stdio MCP server — point your client at the absolute entrypoint from step 2 (Claude can't resolve PATH). Which Claude surface you use decides what you get: the inline PNG render works everywhere, but the interactive show_widget widget (zoom · pan · backdrop · save) only renders on a chat surface — not in Claude Code.

      Surface Wire it up inline PNG interactive show_widget
      Claude Code (CLI · IDE · desktop app) plugin · claude mcp add · .mcp.json — (falls back to the PNG)
      Claude Desktop — chat claude_desktop_config.json
      claude.ai / remote HTTP transport + a connector

      In Claude Code, show_widget shows the same PNG; for an interactive view there, use start_preview — a loopback browser page.

      Claude Code — the plugin is easiest (no wiring). Or add the entrypoint explicitly, or commit a project-scoped .mcp.json:

      claude mcp add svg-mcp -- "$(which svg-mcp)"          # user scope
      
      { "mcpServers": { "svg-mcp": { "command": "/ABSOLUTE/PATH/TO/svg-mcp" } } }   // .mcp.json at repo root
      

      Claude Desktop (chat) — the surface that renders the interactive widget. Add svg-mcp to claude_desktop_config.json (create it if missing) using the absolute entrypoint:

      • macOS: ~/Library/Application Support/Claude/claude_desktop_config.json
      • Windows: %APPDATA%\Claude\claude_desktop_config.json
      { "mcpServers": { "svg-mcp": { "command": "/ABSOLUTE/PATH/TO/svg-mcp" } } }
      

      Then fully quit Claude Desktop (⌘Q on macOS — not just the window) and reopen so it launches the server; confirm it under Settings → Developer. In a chat, ask Claude to draw something and call show_widget — the render appears as an interactive card you can zoom, pan, re-backdrop, refresh (↻), and open in the full browser preview (↗). To save a file, ask Claude to export_render / export_svg (a sandboxed widget can't trigger downloads). (Claude Desktop's "cowork"/agent mode is a Code-style surface and won't render the widget — use plain chat.)

      claude.ai / remote — run svg-mcp over HTTP and add it as a connector:

      svg-mcp --transport streamable-http --host 127.0.0.1 --port 7731   # serves MCP at /mcp
      

      claude.ai can't reach localhost, so expose it with a tunnel — e.g. cloudflared tunnel --url http://127.0.0.1:7731 — and add the resulting public https://…/mcp URL under Settings → Connectors.

    4. Try it — ask Claude:

      Use svg-mcp to make a 320×120 badge that says "hello" on a blue gradient, then show me the render.

      Claude creates a document, adds the shapes and text, and calls render_document to show you the image inline — then you iterate in plain language ("bigger text", "add a drop shadow", "outline the text to paths"). See Usage for the conventions and a worked example.

    Status

    The full inkex catalog is mapped through to 181 MCP tools (see INKEX_PRIMITIVES.md), plus the theme system and the declarative facade families (diagrams, charts, annotations), with ruff/mypy clean and the test suite green.

    • Document model (inkex-backed, multi-document with an active-document default): shapes, paths (+ arc/star factories and path-data ops), text + tspan runs + text-on-path + flowed text, images (base64/file embed), groups (+ ungroup, z-order, duplicate, world-preserving reparent), layers (+ visible/locked/opacity), symbols/use, hyperlinks.
    • Text → paths (text_to_path): pure-Python glyph outlining (fontTools) — flattens tspans, honors bold/italic/per-run fill, and walks text along a curve (<textPath>). list_fonts enumerates installed families; measure_text returns a run's width/height from font metrics so you can fit and center text without a render round-trip.
    • Variable-width strokes (add_variable_width_path): SVG has no native variable stroke-width, so swelling/tapering lines — calligraphy, engraving, brushes, tapered arrows — are expanded into a filled ribbon, with butt/round caps and optional cubic (Catmull-Rom) smoothing of both the path and the width.
    • Squircles & smoothed shapes — a parametric family with iOS/Figma corner smoothing, each add_/edit_ with a stored spec for re-editing: add_squircle (Apple's continuous-corner app icon — rounded rect whose edges ease into the corner arc with cubic Béziers; smoothness 0–1), add_rounded_polygon (the same idea generalized to N sides — soft-cornered triangle/pentagon/ hexagon/…), add_pill (stadium with fully rounded ends), and add_superellipse (the Lamé curve |x/rx|^n+|y/ry|^n=1 — one continuous edge-less curve the exponent morphs from diamond → ellipse → squircle → rectangle).
    • Boolean ops (boolean — union/difference/intersection/exclusion): combine shapes with no new dependency, realized via native clip/mask/compound-path constructs (e.g. an even-width icon bezel is difference of an outer and inner squircle). Operands may be composite groups. Note: the result is a render-time construct, not a re-editable merged path — true geometry-level booleans await an engine (lib2geom).
    • Path offset (offset_path): parallel-curve / inset by a signed distance — concentric rings, even-width bezels, glow outlines, stroke-outlining. A squircle/pill/rounded-polygon is offset EXACTLY by regenerating its params (and stays a re-editable parametric shape); anything else uses an analytic cubic-Bézier offset (adaptive Tiller-Hanson + round/miter/bevel joins) into a new path — approximate, no self-intersection trimming (a large inward offset can fold over itself).
    • Bulk constructors (add_rects/add_circles/add_lines/add_paths/ add_variable_width_paths): add many shapes in one call (one round-trip) — for procedural art, hatching/engraving fields, and data viz.
    • Import existing SVG (import_svg, inline or from a file) into a session document to render, inspect, or edit.
    • Reusable resources: named styles (CSS classes + @name paint refs), linear/radial/mesh gradients, patterns, markers, clip + mask, and filters (blur, drop-shadow, color-matrix/overlay, blend, morphology, component-transfer, turbulence, displacement, plus a raw filter-graph builder).
    • Themes — a document-wide design language authored as real CSS (.svg-mcp/themes/): tokens as custom properties (resolved server-side; emitted CSS is var-free), namespaced classes, per-theme variants (dark mode in ten lines), prose guidance returned to the agent on load. Themes are a role-routed set (boxes from one theme, text from another); nodes hook in automatically by category/primitive/role, and the precedence rule is one sentence: if you typed it, it sticks; if the theme supplied it, it stays linked. See docs/themes.md.
    • Box-arrow diagrams — declare, don't draw: add_diagram_node(kind, label) (theme picks the shape, label sizes the box), id-parametric edges with side auto-selection, port fan-out and rounded orthogonal routing, containers drawn behind their members, explicit reflow() after moves, and layout_diagram (layered/tree/grid) for zero-coordinate authoring. See docs/diagrams.md.
    • Graph ingest (add_diagram_graph) — hand it a whole {nodes, edges} graph, in the shape code-graph/dependency exports already emit (from/to, extra keys ignored), and get boxes, arrows and a layout in one call: self-edges dropped and counted, parallel edges merged with their weights summed, unknown endpoints refused rather than invented. You say what the picture is about — collapse groups, include/exclude globs, size_field scaling a box by area — because no centrality score knows which nodes deserve one.
    • Edge routerlayout_diagram reserves a lane per rank-spanning edge (dummy nodes in the ranking) so long edges travel between the boxes instead of over them, routes sharing a corridor fan apart instead of drawing on top of each other, and a label is scored onto the cheapest segment long enough to hold it — charged for the boxes, routes and labels it would land on. When the router's choice isn't yours, waypoints pins an edge's middle through every later reflow and layout, and pinned keeps a node where you put it while the layout packs the drawing around it.
    • Charts — seven data-parametric kinds (bar, line, donut, scatter, histogram, sparkline, radar) with nice-number ticks and margins measured from the actual tick labels; an axes= spec for pinned (and clipped) limits, tick counts or explicit ticks, percent/currency/SI labels, gridlines, minor ticks, tick direction, rotated/inverted axes, a zero spine, reference lines and log scales; plus waterfalls with a total bar, normalized stacks, marker glyphs (open, markevery, bubbles by area), series bands, and step-mid lines. edit_chart re-derives the picture from new data. Deliberately not a plotting library (no density/KDE, secondary axes or colormaps — import_svg matplotlib output for that).
    • Annotationsadd_legend() generated from what the document uses (swatches wear the real theme classes), add_callout cards whose leader lines point at node ids and survive reflow, add_table with measured columns, add_callout_card with kind-colored accents.
    • Composable effect stack — Photoshop-style layer effects that stack on one node (each apply_* appends; replace=true starts fresh), each bounded by a size/falloff so the interior fill stays intact: apply_drop_shadow, apply_inner_shadow, apply_outer_glow, apply_inner_glow, apply_outline, apply_bevel, apply_gloss (glassy sheen on the lit edge), apply_front_light (its inverse — lights the front body), apply_grain. get_filter describes the ordered stack and edit_filter tweaks one effect's params by index — round-tripping through the SVG (data-fx).

    svg-mcp effects

    - **Transforms** as primitives: translate, rotate-about-center, scale-about-anchor, skew, raw. - **Queries / context**: `current_context`, `describe_node`, `list_resources`, `outline`, bbox, computed style, transform/CTM, unit conversion, selectors (`find`/`get_subtree`), image extraction; metadata (title/desc/RDF); guides & pages. - **Render-and-see loop**: serialize-then-rasterize via the **resvg** engine — in-process by default (bundled `resvg-py`), or the CLI when present; the image is handed back directly as base64 image content. Documents are also published as readable MCP **resources** (`svg://documents`, `svg://{id}/svg`, `svg://{id}/render`) with change notifications. - **File export** (`export_render`): faithful raster (png/jpeg/webp via resvg) and **true vector** (pdf/ps/eps via librsvg). cairo is intentionally avoided — it silently drops SVG filters (a drop shadow renders blank), so it is not faithful to the document.

    Architecture

    svg-mcp architecture

    Authored entirely through the svg-mcp tools and rendered via the server's resvg backend (docs/architecture.svg is the live serialized source).

    Three layers: an interface & contract tier (the FastMCP server, pydantic input schemas, and per-session document stores), a document-operations tier (inkex-facing construction/edit, read-only introspection, and the document model), and a rendering & output tier (pure-Python typesetting, the render/export backends, and SVG serialization). See DESIGN.md for the full layering rationale.

    Design language & declarative facades

    State what things are — kinds, roles, connections, data — and geometry and paint are derived. Everything below was authored with zero coordinates inside the facades, styled by the bundled default theme, and stays editable (edit_chart swaps the data and re-derives; translate_node + reflow() re-routes; set_theme_variant("dark") reskins in one call).

    declarative diagram

    chart facades

    annotation facades

    And the same idea applied to a graph you already have: the self-portrait below is svg-mcp's own module graph handed to add_diagram_graph in one call — a code-index export, seven collapse groups, boxes scaled by symbol count, laid out and routed with no coordinates anywhere.

    the project's own module graph, ingested in one call

    Guides: docs/themes.md (authoring a design language as CSS — tokens, variants, residency, precedence) and docs/diagrams.md (diagram, chart, and annotation facades). Regenerate the images with examples/generate.py.

    Install as a Claude Code plugin

    The repo doubles as a Claude Code plugin marketplace. The plugin runs the published release with uvx, behind one warm server shared by every session (via sharedserver) rather than a cold start per session. Your documents stay isolated regardless: svg-mcp partitions state per MCP session, so each chat gets its own document store exactly as separate processes did.

    Prerequisites:

    • uv (for uvx) on PATH. If it's missing the plugin still loads, but the server won't start — a SessionStart hook reports this with an install link.
    • sharedserver — it owns the warm server's lifecycle, refcounted so the process stops once the last session leaves. You don't need to install it: the plugin fetches a prebuilt release on first use when none is present, so no Rust toolchain is required. An sharedserver already on PATH, or $SHAREDSERVER_BIN, is used as-is and never silently replaced.
    • Linux only: install the system packages (Linux) before the first launch, so lxml/PyGObject can build. macOS installs entirely from wheels.
    /plugin marketplace add georgeharker/svg-mcp
    /plugin install svg-mcp@svg-mcp
    

    The first session pays a one-time resolve/build cost; later sessions attach to the warm server and start immediately.

    Install as an OpenCode plugin

    The OpenCode counterpart lives in plugins/opencode and behaves identically (same warm sharedserver-managed server, same uvx svg-mcp@<version> pin, same combiner stand-down). Add it to your opencode.json:

    { "plugin": ["@geohar/opencode-svg-mcp@latest"] }
    

    It registers svg-mcp as a type: "remote" MCP endpoint (:7731) and keeps one warm server behind it. Full options (port, gracePeriod, dev, manage, …) are in the plugin's README. The same MCP_COMBINER / MCP_COMBINER_SERVES_SVG_MCP switch below applies — the OpenCode plugin honours it too.

    Install as a Pi extension

    Pi has no MCP of its own, so it needs pi-mcp-adapter (pi install npm:pi-mcp-adapter) plus the @geohar/pi-svg-mcp extension in plugins/pi. The extension runs the same warm sharedserver-managed server (same uvx svg-mcp@<version> pin) and injects the diagram-authoring directive on before_agent_start; point the adapter at svg-mcp with a one-line mcp.json (plugins/pi/mcp.json.example). Load the extension by symlink into ~/.pi/agent/extensions/, a local path under settings.json extensions, or the published package under packages. Full options (SVG_MCP_PORT / _VERSION / _DEV, PI_SVG_MCP_*) are in the plugin's README. The same MCP_COMBINER / MCP_COMBINER_SERVES_SVG_MCP stand-down applies — when combiner-served the extension injects the directive only (no mcp.json needed; you register the combiner instead).

    If a combiner already serves svg-mcp

    The plugin writes to your user-scope MCP config (claude mcp add|remove) rather than declaring a server in its manifest — that is what lets one plugin serve both deployments. If an aggregator such as mcp-companion already proxies svg-mcp, registering a second copy would mount every tool twice. Set the global switch once (e.g. in ~/.zshenv) and the plugin will not register:

    export MCP_COMBINER=1                  # a combiner serves my MCPs
    export MCP_COMBINER_SERVES_SVG_MCP=0   # …except svg-mcp — override, wins over the global
    

    It is a machine-wide toggle, not per-session: it must be set before Claude Code starts, and the registry it drives is global. Both directions converge — setting it removes our entry, unsetting it re-adds — but a change lands in the next session.

    Running a local checkout (development)

    By default the plugin serves uvx svg-mcp@<plugin version> — the published release, pinned so the marketplace version and the served code agree. To serve your own working tree instead:

    export SVG_MCP_DEV=~/Development/svg-mcp   # a checkout to run via `uv run --project`
    export SVG_MCP_DEV=1                       # or: the plugin's own bundled copy
    

    SVG_MCP_PORT (default 7731) moves both the registered URL and the server's bind port.

    Install (manual / development)

    pip install -e ".[dev]"
    

    System packages (Linux)

    macOS installs entirely from wheels — nothing extra. On Linux, pip falls back to building a couple of dependencies from source whenever no wheel matches your interpreter (common on Debian 13 “trixie” and other recent/edge distros), and those builds need C headers and build tooling. Which library needs what:

    Python dependency Why Debian/Ubuntu packages
    (all C-extension builds) compiler, headers, pkg-config build-essential · python3-dev · pkg-config
    lxml the XML/XSLT C libs it binds libxml2-dev · libxslt1-dev
    PyGObject + pycairo (both pulled in by inkex on Linux) GObject-introspection (girepository) and the cairo C lib (PyGObject depends on pycairo) libgirepository-2.0-dev · gir1.2-girepository-2.0 · libcairo2-dev (drag in libglib2.0-dev)
    pangocffi / pangocairocffi (cairo extra only) the pango C lib (cairo is already covered above) libpango1.0-dev · libffi-dev

    Core install (everything except the optional cairo extra) on Debian/Ubuntu — verified on Debian 13 (trixie):

    sudo apt-get install build-essential python3-dev pkg-config \
        libxml2-dev libxslt1-dev \
        libglib2.0-dev libgirepository-2.0-dev gir1.2-girepository-2.0 \
        libcairo2-dev
    

    On trixie the GObject-introspection dev package is the new libgirepository-2.0-dev (it pulls in libglib2.0-dev); on older releases it is libgirepository1.0-dev. Likewise the XSLT headers are libxslt1-dev (the bare libxslt-dev name is only a virtual alias).

    If you also install the cairo extra (pip install -e ".[cairo]"), add pango (cairo is already in the core set above):

    sudo apt-get install libpango1.0-dev libffi-dev
    

    Equivalents on other distros (same libraries, distro-specific names):

    # Fedora / RHEL
    sudo dnf install gcc python3-devel pkgconf-pkg-config \
        libxml2-devel libxslt-devel \
        gobject-introspection-devel glib2-devel cairo-devel \
        pango-devel libffi-devel                    # last line = cairo extra
    # Arch
    sudo pacman -S base-devel libxml2 libxslt gobject-introspection cairo \
        pango libffi                                # pango/libffi = cairo extra
    

    If pip instead finds wheels for every dependency on your platform/interpreter, none of the above is needed — the build-from-source fallback is the only thing that pulls these in.

    inkex (the SVG DOM)

    Depends on the released PyPI inkex>=1.4.1. Note its API shape (verified against the install): inkex.colors is a flat module, and there is no Image.embed_image() — raster embedding is done manually (base64 data URI). All element classes plus bounding_box, composed_transform, specified_style, and Transform @ composition are present.

    resvg (the default renderer)

    resvg is a deterministic, cross-platform renderer with native text-on-path and broad filter support and no system libs. It renders in-process via the bundled resvg-py binding (same engine — verified pixel-identical to the CLI), so a bare install is self-contained with no external binary.

    If the resvg CLI is on PATH it's used automatically instead — marginally faster, entirely optional:

    brew install resvg          # OPTIONAL (macOS; or: cargo install resvg)
    

    Override the CLI path with SVG_MCP_RESVG_BINARY=/path/to/resvg, or force a backend with SVG_MCP_RENDERER=resvg-py (in-process) / resvg-cli. Vector export (pdf/ps/eps) still needs the librsvg rsvg-convert binary; raster output never does.

    Optional backends

    • cairo extra — secondary vector/raster backend (PDF/PS/SVG out) via cairocffi + pango; needs the cairo + pango system libs (macOS: Homebrew cairo + pango; Linux: see System packages (Linux)). Stub today.
    • Headless Inkscape — reference renderer + heavy ops, driven via --shell (no D-Bus on macOS). Stub today.

    Configuration

    All settings are env vars prefixed SVG_MCP_ (or a .env file):

    Var Default Meaning
    SVG_MCP_RENDERER resvg Render backend: resvg (CLI if present, else in-process) · resvg-py · resvg-cli · cairo · inkscape
    SVG_MCP_RESVG_BINARY auto Path to the resvg CLI
    SVG_MCP_INKSCAPE_BINARY auto Path to the Inkscape CLI
    SVG_MCP_FEEDBACK_MAX_EDGE unset Optional long-edge cap (px); unset = raw image handed back directly as base64
    SVG_MCP_DEFAULT_BACKGROUND transparent Default render background (CSS color)
    SVG_MCP_RENDER_TIMEOUT_S 30 Per-render subprocess timeout
    SVG_MCP_TRANSPORT stdio Server transport: stdio · http · streamable-http · sse
    SVG_MCP_HOST / SVG_MCP_PORT 127.0.0.1 / 8000 Bind address for the http transports
    SVG_MCP_AUTH_TOKEN unset Optional inbound bearer token for the http /mcp endpoint (see Authentication)
    SVG_MCP_PREVIEW unset Auto-start the live preview web server on boot (1/true)
    SVG_MCP_PREVIEW_HOST / SVG_MCP_PREVIEW_PORT 127.0.0.1 / 8808 Bind address for the live preview

    Transport, host, and port can also be set with CLI flags (which take precedence over the env vars): svg-mcp --transport streamable-http --host 127.0.0.1 --port 7731.

    Authentication

    The http /mcp endpoint is unauthenticated by default — fine on loopback, but open the moment you bind beyond 127.0.0.1. Set SVG_MCP_AUTH_TOKEN and every request to /mcp must present Authorization: Bearer <token>; a missing/wrong token gets a plain 401 (no WWW-Authenticate, so standards clients don't drift into OAuth). Unset ⇒ open (unchanged); /health stays open. When svg-mcp runs behind the mcp-combiner, give the combiner the token in this server's servers.json entry: {"auth": {"bearer": "${SVG_MCP_AUTH_TOKEN}"}}. (The gate is inbound_auth.py, vendored byte-identical from the combiner.)

    Develop

    pytest          # tests (resvg smoke test auto-skips if the binary is absent)
    ruff check .    # lint
    mypy src        # types (no Any / object — precise types only)
    

    Run

    svg-mcp                                          # FastMCP server over stdio (default)
    svg-mcp --transport streamable-http --port 7731  # or streamable HTTP at 127.0.0.1:7731/mcp
    # env vars work too: SVG_MCP_TRANSPORT=http SVG_MCP_PORT=7731 svg-mcp
    

    A long-running HTTP server is handy for a shared/persistent endpoint a bridge can connect to (the server runs as a single process; each client connection gets its own isolated documents).

    Live preview

    Rendering each step back into the chat costs tokens and, in a terminal, the model sees the image but you don't. The live preview solves both: a tiny loopback web page that mirrors the active document and auto-refreshes on every edit over Server-Sent Events — so you watch the drawing build in a browser while the model keeps working, with no render bytes spent on the conversation.

    svg-mcp live preview

    • Start it: the model is instructed to open a preview and hand you the URL up front on any non-trivial drawing, so you can watch (and redirect) as it builds. You can also ask for it outright — "show me", "open a preview" — or set SVG_MCP_PREVIEW=1 to auto-start on boot.
    • Watch it: open the URL once and leave it — it repaints on each change. Toggle PNG (faithful resvg output) vs SVG (crisp vector), zoom, drag to pan, and Save the current frame as PNG/SVG/WebP/JPEG/PDF straight from the page.
    • Per-chat: the URL carries a session token (/<token>/), so each chat gets its own isolated preview even though they share one server and port — one chat's edits never appear in another's.

    The page just mirrors the read-only svg:// resources: GET /<token>/active/render is the same render as the svg://{id}/render resource, refreshed by the same change signal.

    Inline widget (show_widget)

    show_widget is the in-chat companion to the live preview: instead of a browser page, it renders the active document inside the conversation as an interactive card — zoom, pan, backdrop, refresh, and a jump to the full browser preview — on Claude surfaces that render MCP-Apps widgets (Claude Desktop chat, claude.ai). The rendered PNG also rides in the tool result, so on surfaces that don't render widgets (Claude Code, and the model's own render-and-see loop) you still get the image inline — nothing is lost. To save a file, ask the model to export_render / export_svg (a sandboxed widget can't trigger a browser download).

    Reach for show_widget when you want a quick look in the chat with no browser, and for start_preview when you want the always-on, auto-refreshing browser view (which works on every surface). The widget is self-contained — the ext-apps runtime is vendored inline (scripts/vendor_ext_apps.py regenerates it), so it needs no server and no network.

    Experiment with an LLM

    Quickest sanity check (no LLM): render a sample poster to PNG.

    .venv/bin/python scripts/demo.py            # writes demo_output.png
    

    Claude Code — install it as a plugin, or add the server explicitly:

    claude mcp add svg-mcp -- /Users/geohar/Development/svg-mcp/.venv/bin/svg-mcp
    

    Claude Desktop — add to claude_desktop_config.json:

    {
      "mcpServers": {
        "svg-mcp": { "command": "/Users/geohar/Development/svg-mcp/.venv/bin/svg-mcp" }
      }
    }
    

    MCP Inspector — interactively call tools and view rendered images in a browser:

    uv run fastmcp dev src/svg_mcp/server.py:mcp
    

    The model's loop is: create_document → add nodes / resources → render_document to see the result inline → iterate → export_svg. The server's instructions describe the full workflow and conventions; each tool carries its own description.

    Usage

    The tools are called by an LLM over MCP. The core loop is create → build → render-and-see → iterate → export. A minimal session (arguments shown as the JSON each tool receives):

    create_document(width=320, height=120)                 # → {document_id:"doc1", active:true}
    
    # define a reusable gradient, then paint with it by name (@name) or url(#id)
    define_linear_gradient(x1=0, y1=0, x2=1, y2=0,
        stops=[{offset:0, color:"#7dd3fc"}, {offset:1, color:"#1e3a8a"}], name="brand")
    add_rect(x=0, y=0, width=320, height=120, rx=16, style={fill:"@brand"})
    
    add_text(x=160, y=72, content="svg-mcp", name="title",
        style={font_family:"Helvetica", font_size:"40px", font_weight:"bold",
               text_anchor:"middle", fill:"#ffffff"})
    apply_drop_shadow(target="title", dx=0, dy=2, blur=3, color="#000", opacity=0.4)
    
    render_document(scale=2)        # returns the rendered PNG inline — look, then adjust
    export_svg()                    # final SVG source string
    

    Conventions

    • Active document. create_document returns a document_id and makes it active; you may omit document_id on later calls to target it. Pass it explicitly to switch, or use set_active_document. Call current_context() to re-anchor (active id, open docs, outline).
    • Targets by id or name. Every target/parent/content arg takes a node's returned id or the friendly name you gave it. Name things you'll revisit; reason via find(name=…) and outline. A bare handle is an id, else an exact name — never a hierarchy query, so a name containing / (graph imports name nodes src/ops/x.py) just works. Be explicit when you must: id:x, name:x (verbatim, slashes and all), or path:ancestor/name for the ancestor-chain query (each segment an id or name, gaps allowed) that disambiguates a duplicated name; the prefix is stripped once, so any literal name is expressible (name:name:foo). Names should be unique — a name matching several nodes is rejected (no silent guess), and the error lists a handle per candidate. Each chat/connection has its own isolated set of documents (current_context reports the session_id).
    • Stacking. Later siblings paint on top. Restack relative to a sibling with reparent(target, above=<node>) / below=<node> instead of counting child indices.
    • Coordinates. User units, origin top-left, y increases downward.
    • Style. A structured object — fill, stroke, stroke_width, opacity, plus typography (font_family, font_size, font_weight, font_style, text_anchor). Colors accept hex / rgb() / CSS names / none, or a paint reference url(#id) / @name to a defined gradient or pattern.
    • Resources follow create → define → reference/apply: define_* returns an id you use as a fill (url(#id)/@name) or attach via apply_* (clip/mask/marker/filter). Clip/mask/ symbol/pattern definitions move the listed content nodes into the resource, so build those shapes first. list_resources() shows what's defined.
    • Transforms compose: translate_node, rotate_node (optional center), scale_node (optional anchor), skew_node, or apply_transform("rotate(45 100 100)").
    • Text. add_text + add_text_run for multi-line/styled spans; add_text_on_path to flow along a path. Judge text size with render_document (geometry queries are empty for live text). text_to_path outlines text to glyph paths — font-independent, flattens tspans, and walks <textPath> along its curve; list_fonts lists installable families.

    Resources

    Open documents are also exposed as readable MCP resources, so a host can surface live state: svg://documents (index + which is active), svg://{id}/svg (source), svg://{id}/render (PNG). Mutations emit resources/updated notifications.

    Example: the logo

    The header logo (logo.svg) was built with these tools — <mcp>svg</mcp> as a blue gradient wordmark, an orange→white starfield clipped into the glyphs, the inner svg word under a translucent white veil (so the <mcp> tags read as starry space and svg as frosted white), all under one drop shadow — then text_to_path outlined the glyphs so the final file is font-independent. scripts/demo.py shows a smaller end-to-end build you can run directly.

    License

    GPL-2.0-or-later. svg-mcp's document model is built on inkex (the Inkscape extensions library), which is GPL-2.0-or-later — a strong copyleft license that extends to works that import it. svg-mcp is therefore licensed under the GNU General Public License v2 or later; see LICENSE.